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Rollout resizing Cloning container content (deep copy of Maxscript containers) Digital signature on MAXScript files Improved project workflow Custom Scene File Streams Improved support for loading binary dependencies Shared Views PU4 : Vertex Velocity channel PU4 : Missing Share Monitor - improving the load and save time of scenes with missing PU4 : Remove missing plugins PU4 : Standlone 3dsMaxbatch
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PU3 : MaxFluid PU3 : MotionField SpaceWarpsĪlembic Option to choose what to export Vertex Color support Vertex Velocity channel support Per node meta data export - Object ID / Material Name / Layer Name / Custom Attribute MaterialID/UV channel name parsing - You can control the imported MaterialID/UV number Remember dialog setting Set Current Time to Start Frame Better duplicated object name handling Export Selected doesn't grab unnecessary full hierarchy Respect Maxscript quiet option for duplicated name object handling for import Subsampling support in non tick mode Option for exporting hidden ge Better error mesh handlingĬivil View is now using Physical Materials and ART/Arnold compatible objects in lieu of MR Inventor Appearance Overrides are now successfully translated PU2 : ATF import performance improvement Soft Lock Time Slider Solve Cache Path Override Final Path GPU Points PU4 : Liquid Parameter Presets PU4 : Initial State PU4 : Truncate simulation PU4 : UV Projection PU4 : PRT Export with full channel support. ShapeBooleans Spline QuadCap Boolean - Retain Non-Planar Faces PU4: New extrude option - keeping straight corners PU2 : Freehand Spline PU2 : Spline Influence Modifier PU2 : Spline Mirror Modifier PU2 : Spline Morph Modifier PU2 : Spline Overlap Modifier PU2 : Spline Relax Modifier PU2 : Optimize Spline Modifier PU2 : PathDeform Modifier PU2 : Normalize Spline Modifier tx/.dpx loading support Pixel scene info access - position/normal/uv Gamma control in the map UVW instancing UVW manipulation - transform/warping New RandomizeBitmaps shader New noise shader - perlin/uperlin/simplex/cell/hash/gabor New pattern shader - Candy/Digits/Mandelbrot/Rivets New color correction shader - Tweal(Color)/Lift/Gamma/Gain New math shader - a lot of math operation OSL shader editor Switch map(1-of5/1-of-10) Object attribute - UserProperties/Name/NodeHandle/ObjectID/WireColor/ParticleAge. It also means it works outside of renderers, anywhere in 3ds max where a regular map is requested, such as in the Displacement modifier, etc.
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Processor: Intel Dual Core processor or later.
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System Requirements For Mental Ray for Maya 2016-2018īefore you start Mental Ray for Maya 2016-2018 free download, make sure your PC meets minimum system requirements. Fully programmable as Well as a factor that supports connected subroutines that are also called shaders are written in C or C++.Obtained support for caustics in addition to physically correct simulation.
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