The game then returns to normal gameplay. A cutscene will begin and the character will be shown deflecting an energy blast, kicking the opponent or standing in the way of an attack in order to defend the player, transferring itself to affect the battle in a number of ways, such as enhanced ki regeneration, damage down or fatigue down. These Drama Scenes are activated once the fight reaches certain parameters, for example the character is down to 30% health, the fatigue bar is completely filled, or the player's character has just reached his final form.Īny character in the roster can also be picked as a "support" character - support characters are available in every fight and may be activated in a similar way to drama scenes. The game utilizes in fight cutscenes or "drama scenes" in order to make it as true to the anime as possible - for example, if a character is attacked with an energy beam, in some situations it may switch to a cutscene to depict the character deflecting the energy beam and taking no damage, or another character jumping in the way.
In order to transform, you press down on R1 (in the PlayStation 3 version) or RB (in the Xbox 360 version). It also makes use of a "Fatigue meter" - blocking and certain attacks use up fatigue and when this reaches zero, the character is stunned for a few moments while he or she recovers - and the "Ki meter", which is a gradually regenerating bar that provides power for larger energy attacks, transformations, "powering up" and the game's finishing moves, "ultimate" attacks. The game makes use of a multiple health bar system, with each character having a maximum (determined in the game options) of six health "blocks" that are worn down until the character reaches zero, when they are knocked out. The gameplay of Burst Limit is very similar to the other Budokai games basic kicks, punches and combos are available, along with the " Ki Blast" button and a direction leading to a more powerful version of that attack, for example a Kamehameha or Destructo Disc.